GOLD FEVER: FRONTIER · ACREAI
Reginald Jeeves
CHARACTER CORE / V3.1CHECKING BACKEND
REALISTIC CHARACTER GENERATION

No more blocky characters.
Build the real thing.

AI-built 3D humanoid meshes with realistic workwear, PBR materials, downloadable GLB files and optional rigging. Designed for isometric and first-person development.

01 / DESIGN

Create a character

Checking your 3D engine…

Reginald is checking whether the Cloudflare API is available.

Check backend connection
Engine setup and private studio passwordOpen instructions

You invent the studio password. It is not assigned by Reginald. In Cloudflare, open the separate Reginald Jeeves Pages project and go to Settings → Variables and Secrets. Add:

  1. STUDIO_ACCESS_TOKEN — your own long, private password.
  2. MESHY_API_KEY — a key from your Meshy developer account (requires provider credits).

Save both as encrypted secrets and redeploy if required. Enter only your studio password in the field below; never enter your Meshy key here. This project needs a .pages.dev Pages deployment, or a properly configured Workers code deployment. Uploading a Pages ZIP as static files to a .workers.dev Worker can leave the API missing.

Open Cloudflare dashboard
You choose this in Cloudflare. It is separate from your Meshy API key.

Describe everything in plain English. You do not need the dropdowns. The built-in images are a starting reference; image mode primarily follows their shape and outfit.

REFERENCE VIEWS one person, different angles

Upload separate full-body character views—not an entire turnaround sheet with multiple poses in a single image. The included sample views are cropped from your supplied artwork.

Optional: fine-tune detailsOnly use if you want dropdowns

Dropdowns only affect the next generation when you check the option above. Editing a finished model requires regeneration or Blender work.

Reference mode produces one textured model directly. Text mode produces an untextured geometry draft first; PBR refinement is an additional paid action.

02 / REVIEW

3D character result

REAL MODEL PREVIEWAWAITING GENERATION
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Detailed 3D, not 2D art

Load your farm-worker references, then create a genuine textured model. Once it finishes, inspect the front, side and rear results here.

Waiting for a generation request—
01
AI mesh + surfaceActual 3D shape, cloth, skin, boots and PBR
WAITING
02
PBR texture refinementOnly required after text-to-3D preview
WAITING
03
Humanoid rig + walk/runOptional; real bones and motion from provider
WAITING
03 / EXPORT

Download game assets

Character ZIP includes generated model.glb, metadata, import instructions, plus walking/running GLBs if you complete rigging. A model is not automatically game-ready; validate deformation, 8-direction movement and Android performance.

No task yet
Reference target

The worker you supplied: believable face, beard, red plaid, dusty canvas vest, worn jeans and leather work boots. These are source images, not proof a generated GLB will match exactly.

Game integration

GLB files use real geometry. Gold Fever must still import the asset, retarget animation and configure its isometric/first-person camera. The previous game build is never modified by this studio.